Designer's Notes
Jack Darwid Games
Introduction
Once again, the Redog (red) and the Cynder (blue) come face to face to conquer a galaxy…the
Galaxy of D !!
You are a space war commander who controls a small fleet of ships on the Redog/Cynder side. You
spend money to buy ships, then you can move ships around to attack other ships and enemy
Starbases. Also, you can take control of planets and asteroids by moving your ships to their sectors.
Holding planets and asteroids is important because this gives you a steady income that can be used
to buy more ships, but keep in mind that your enemy is going to be competing with you for those
same resources.
If you move a Freighter to a planet, it automatically acquires cargo. Once a Freighter has cargo, you
can sell it to the Spaceport. Each Freighter can carry one cargo and only Freighters can carry cargo.
Just watch out for those pirates!
One last thing. In an act of sabotage, someone turned on your Starbase’s self-destruct mechanism.
This means that it will gradually destroy itself, assuming that your enemies don’t eliminate you first.
Really, you have no time to waste. Get to it, commander!

The Mission
Your goal is to eliminate your enemy’s Starbase while protecting your own.
Jack Darwid proudly presents exciting games for you to enjoy !
For a long time, I really wanted to make a hex & counter game. And then there's MDC III (Microgame Design Contest III). I want to test my design skill by entering this contest, but I
must find something good....
At the same time, I was playing beta version of the great PC Game "Space War Commander" by
Dreamspike Studios. I tried to make the board game version, and after a few
playtests I must say that the result is above my expectation ! THIS will be it !

This is my first time designing a game for 2 players (and maybe up to four...), and I know that I will face a problem: how to playtest the game enough ?
(I have playtested this game 40 times until the release of Version 1.0, 31 Dec 08)

About the game:
The galaxy is randomized at the beginning of each game, so no two games are the same ! And you will constantly try to outthink your opponent (in a fun way, in our experience :) )
The game length is about 45-90 minutes (depends on the players). In the gameplay Galaxy of D uses almost no dice/randomizer of any kind, I think this is a very Euro game. Bad
moves, and the game can end in 15-30 minutes!

The Process:
12 Oct 08: Created the first file for GoD
31 Dec 08: Launch the game, Version 1.0
23 May 09: Andrea Tran has redesigned all GoD components !!
DOWNLOAD
Ver 1.0:
Andrea Tran has redesigned all components May09 !! (see the result HERE).
Download: Manual and the game (the Board and the Chits)
OR
Download the original version Dec08 (save ink!), see the result
HERE. Download GoD: Manual and the game.
It is very important for me to know what people think about my games. Please send any Reviews /comments /etc and Rate GoD via BGG. Thanks !

To make the game:
I strongly recommend you to use a thicker paper for the Chits (only), to make it easier to pick up (please read 3.Components in the Manual).
Download & links
LINKS
BGG GoD page (including Reviews, Rules Questions, etc)
To Main Page
To Main Page
Theme: Space Combat,Chit & Hex Game    Players: 2
Req: 2 pages board, 1 page Chits, 1 die      Mechanic: fast, brutal & diceless combat
Playtime: 30-90 minutes
First release: Dec 2008                             Latest Version: 1.0 (May 2009)